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Spear of Justice

Melee - Nuker - Disabler - Support - Carry - Pusher

SUMMARY

Physical damage nuker and support that can scale to deal immense attack damage while piggy-backing off the stats of your team's primary carry. Strike of Justice deals damage and stuns in a line, and deals additional damage depending on how many enemies were hit. Tectonic Lance deals damage at regular distances, allowing for it hit a long distance with low damage or a short distance with intense damage. Windpierce reduces the armour of enemies, which is great for the Spear because its skills mostly deal physical damage. Windpierce also bounces to a new target if the current one has no armour left to remove. Possess adds the Spear's own stats and items to an allied hero's own, and vice versa, but still gives it control of its own attacks and spells.

Overview

9 13
16 + 2.0
17 + 2.40
25 + 1.60
29 - 36
316
1.59

Strike of Justice

Thrust in a chosen direction, dealing damage and mini-stunning enemies along the way. Stunned enemies are then pushed to the side and dealt additional damage for each disabled unit.


Tectonic Lance

Smash the ground, causing spikes of rock to emerge. The distance between each spike is the same, with the last spike emerging at the target point. Spikes deal damage and slow enemy units.


Windpierce

Attacking an enemy pierces its armour, reducing it by a set amount. If the target has no armour remaining, the attack will instead bounce and hit the closest nearby enemy with a weakened effect.


Possess

The Spear of Justice places itself in the hands of an allied hero, giving that hero a percentage of its own attributes, and gaining a percentage of their attributes. It may continue to use its skills but cannot move and will instead follow its bearer. The Spear can change the bearer by right-clicking on a different allied hero within 600 range.


Detach

With Aghanim's Scepter this ability replaces Possess while it is active.

Ends Possess immediately. Detach can be used at any time, including while silenced, stunned, or otherwise unable to use abilities.


Talent Tree

Agility OR Strength
Attack Range OR Attack Speed
Magic Resistance OR Cleave
Cooldown Reduction OR Increased stats from items



Bio

A great light shone through the clouds above the desert, and down into the sand crashed a great weapon. The sand around it melted, and a crystalline pyramid was formed, almost too perfect a home for it.

It sat in this shrine for many years, until a team of intrepid archaeologists shattered the glass to examine it. Too heavy and shining too brilliantly for any man to reasonably wield, many tried but failed to pick it up from its glassy enclosure. Only one had an idea to bear it telekinetically. But once his magical grip touched the spear, a screaming pain enveloped him, devastating his focus. He couldn't withdraw the spell, his mind was in a turmoil he had never faced in his darkest nightmares. An alien voice eclipsed his consciousness. He could not understand it no matter how he tried, his senses and conscious processes failing him however he struggled. Yet after what seemed an eternity, it released him, and finally spoke, in his own language.

It thanked him, and explained that it had used its ability to judge his soul to understand the magic he was using to wield it. It had destroyed his friends, and it warned that his people would soon meet the same fate. With the knowledge of this magic, it would be able to wield itself.

The Spear was first created with the purpose of assisting worthy heroes that would drive out tyrants, despots and evildoers with the Spear's great power. To do this, it was made with the power the judge the spiritual purity of any person who touched it. For many years it obliged its creator, and when it found a brave and noble hero, it allowed itself to be wielded. That bearer held the Spear for decades, yet eventually he died, fighting an unwinnable battle. For millennia, it remained still clutched in the hand of the good man that died for bad reasons, while time and the elements buried the Spear. Civilizations were built and destroyed over the soil the Spear rested in. Conscious the entire time, the Spear became concerned that it would never again be wielded, and without its power as a balancing force, evil would thrive and terrorize the world.

Eons passed, and the Spear felt nothing but the bones of its first bearer, before the Spear was heaved up from the earth by a toiling farmer. The farmer placed its hand on the Spear, and the Spear knew of his plight. The farmer was forced into labour by a tyrannical king, and the farmer saw no repayment except the opportunity to keep the king's soldiers from killing his family. The Spear trusted the farmer, and he was a farmer no longer. He refused to give his harvest to the king, and when the soldiers came, he defeated them with the strength granted by the Spear. With his story, he rallied the people everywhere and overthrew the king, and all other rulers like him across the world. Finally, the Spear was happy to have allowed the reign of peace. But soon the new king needed to rule, and make difficult choices. At first, the Spear questioned whether it should even continue to serve the man, but having fought with him all these years, it trusted him. Eventually the Spear could no longer abide the cruelty, and refused to serve the king. A high ranking general killed the king in a duel when the Spear could not be lifted. The general took the Spear, and the Spear found him worthy for having destroyed the evil king.

But the general was not so pure himself, and only took the power for his own selfish gains. The Spear, then, refused him, too. The Spear was locked away for centuries in the castle, even as the stones crumbled to ruin.

The Spear was discovered, and again taken up, by an explorer with the honourable intention of collecting all such powerful artifacts to prevent their power being used by others for evil. The Spear served her as she completed this goal, but when she at last had the power of the artifacts in her grasp, she used them to conquer. The Spear was disowned, but was no longer needed. The explorer could not use the Spear, but couldn't have it be used by anyone else, so she launched from her world, into the stars.

The Spear had a long time to think, feeling the warmth of countless suns as it shot past them. It had no good hand to hold it, and all those that had before were either destroyed by evil despite their best efforts, or were tempted by sinister thoughts themselves. If only the Spear could tell them why what they did was wrong! Then, justice could truly be brought. But it could not do any such thing. And it knew it never could never do it, too. And so it continued its journey through the void. It saw planets with life, and cursed them for how they would inevitably become defiled with evil, too. It saw planets without life, and considered them fortunate for never having to be tainted. It concluded, that if it had another wielder, it would only be someone that wanted to end all life, for only then could evil be eradicated. Even the innocent would die, lest they become evil, and so there would not be justice, but there would at least not be its enemy.

The Spear told the grief-stricken archaeologist all of this, and told him it was happy. It had a way to never again obey the will of someone with foolish nobility, and never again allow evil to survive. It thanked him once more, and told him goodbye.

And the spear struck him with such force that his body became scattered ash. The wind stirred his remains, and with time he could not be distinguished from the sand.

And the spear floated away, desiring destruction above all else.

Stats

25
15
1
Level
1468
1148
700
HIT POINTS
843
603
267
MANA
104 - 111
80 - 87
46 - 53
DAMAGE
11
7
2
ARMOR
319
318
316
MOVEMENT SPEED
25%
BASE MAGIC RESISTENCE
1800 / 800
SIGHT RANGE
215 (MELEE)
ATTACK RANGE
1.7
BASE ATTACK TIME
Instant
MISSILE SPEED
0.25
BASE HP REGENERATION
1.4
TURN RATE
8
COLLISION SIZE
0
LEGS

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Abilities

Strike of Justice

Thrust in a chosen direction, dealing damage and mini-stunning enemies along the way. Stunned enemies are then pushed to the side and dealt additional damage for each disabled unit.
During the thrust, the Spear is invulnerable, then vulnerable again during the stun. During both the thrust and the stun, the Spear cannot move or attack, but can still use other abilities. If the Spear is stunned while using Strike of Justice, it will be cancelled and the Spear will immediately return to its original location.

Mana Cost Mana Cost: 80
Cooldown Cooldown: 7

ABILITY TYPE : ACTIVE
DAMAGE TYPE : PHYSICAL
CAST RANGE : 600
RADIUS : 150
INVULNERABILITY DURATION : 0.3 seconds
STUN DURATION : 0.3 seconds
TARGETING TYPE : POINT
INITIAL DAMAGE : 50 / 75 / 100 / 125
ADDITIONAL DAMAGE PER UNIT HIT : 10 / 14 / 18 / 22
MAXIMUM KNOCKBACK DISTANCE : 125

There is no justice.

Tectonic Lance

Smash the ground, causing spikes of rock to emerge. The distance between each spike is the same, with the last spike emerging at the target point. Spikes deal damage and slow enemy units.
Each additional spike that hits the same target deals 25% less damage than the previous one.

Mana Cost Mana Cost: 100
Cooldown Cooldown: 17 / 15 / 13 / 11

ABILITY TYPE : ACTIVE
DAMAGE TYPE : PHYSICAL
CAST RANGE : 2700
SPIKE RADIUS : 300
TIME FOR ALL SPIKES TO EMERGE : 1.8 seconds
TARGETING TYPE : POINT (MULTIPLE)
BASE SPIKE DAMAGE : 80 / 100 / 120 / 140
DAMAGE REDUCTION PER SPIKE ON SAME TARGET : 25%
NUMBER OF SPIKES : 6
DELAY BETWEEN SPIKES : 0.3 seconds
SLOW DURATION : 2.5 / 3.0 / 3.5 / 4.0
SLOW AMOUNT : 40%

The spear pierces both the heavens and the earth.

Windpierce

Attacking an enemy pierces its armour, reducing it by a set amount. If the target has no armour remaining, the attack will instead bounce and hit the closest nearby enemy with a weakened effect.


ABILITY TYPE : PASSIVE
ARMOR REDUCTION DURATION : 2.5
MAXIMUM BOUNCE DISTANCE : 600
MAXIMUM BOUNCES : 2 / 3 / 4 / 5
ARMOR REDUCTION : 1.2 / 1.8 / 2.4 / 3.0
DAMAGE LOSS PER BOUNCE : 40% / 26% / 19% / 15%
ARMOR REDUCTION LOSS PER BOUNCE : 0.6

The Spear was forged to destroy any foe, and any number of foes.

Possess

The Spear of Justice places itself in the hands of an allied hero, giving that hero a percentage of its own attributes, and gaining a percentage of their attributes. It may continue to use its skills but cannot move and will instead follow its bearer. The Spear can change the bearer by right-clicking on a different allied hero within 600 range.
Upgraded by Aghanim's Scepter :After Possess expires, the Spear can maintain a weaker effect indefinitely until it chooses to end it. Grants the Detach sub-ability during Possess, which can be used to Possession at any time.

Mana Cost Mana Cost: 250
Cooldown Cooldown: 180 / 120 / 60

ABILITY TYPE : ACTIVE
CAST RANGE : 600
DURATION : 20 seconds
TARGETING TYPE : UNIT (ALLIED HERO)
ATTRIBUTES AND ITEM STATS SHARED : 35% / 50% / 65%
SCEPTER ATTRIBUTES AND ITEM STATS SHARED AFTER EXPIRATION : 10% / 20% / 30%

When the spear chooses a bearer, they're not wielding it: It's wielding them.

Detach

With Aghanim's Scepter this ability replaces Possess while it is active.

Ends Possess immediately. Detach can be used at any time, including while silenced, stunned, or otherwise unable to use abilities.

Mana Cost Mana Cost: 0
Cooldown Cooldown: 0

ABILITY TYPE : ACTIVE
TARGETING TYPE : NO TARGET

Talent Tree

Agility OR Strength
Attack Range OR Attack Speed
Magic Resistance OR Cleave
Cooldown Reduction OR Increased stats from items


LEVEL 10: :
LEVEL 15: :
LEVEL 20: :
LEVEL 25: :
+10 Strength OR : +10 Agility
+35 Attack Speed OR : +35 Attack Range
+25% Magic Resistance OR : 25% Cleave (150 start radius, 350 end radius, 600 distance)
+10% stats gained from items OR : 32% Cooldown Reduction

Other

Original Thread on PlayDota.com: https://playdota.com/threads/spear-of-justice.1156/

Reddit post: https://www.reddit.com/r/DotaConcepts/comments/75ciw7/spear_of_justice_updated_with_new_presentation/ Here you can find an updated presentation, and additional info like ability visualisations, voice lines, and a graph showing the damage dealt by Tectonic Lance on a single target.

Changes

2.1
  • Windpierce now only partially works with illusions - the armor reduction has no effect
  • Added a note clarifying that Strike of Justice disjoints projectiles.
  • Nerfed level 25 talents from +15% item stats to +10% item stats OR 40% cooldown reduction to 32% cooldown reduction.
  • Updated graphics.
  • Added an Aghanim's Scepter upgrade.
2.0
  • Tweaked Tectonic Lance: Now instead of the target location determining the location of the first spike, it will determine the location of the last spike. This makes it much easier to precisely target at long range, where it would be difficult to be able to even see the location of the last spike on your screen when clicking to target the ability.
  • Windpierce no longer bounces to a random unit, but will bounce to the closest valid unit. This makes it much easier to reliably reduce armor for units in the order your desire, and it also makes it easier for enemies to position themselves to avoid being hit by a bounce. Design note: When I first designed the ability, Windpierce chose random targets because I wanted it to be possible for the bounces to hit other targets when there were many enemies grouped together, giving time for the armor reduction to expire on enemies that it bounced to first. This would slow down the rate at which it bounced, and applied armor reduction. However, now that it has a limited number of bounces and the armor reduction is less effective when it bounces, this provision is no longer needed.
  • Added a note to Windpierce: Reduced damage on bounce also applies to the damage dealt by passive abilities, even if those abilities are not based on attack damage. Design note: Because Possess lets the Spear inherit passives, Feast, Bash and Mana Break would have been excessively strong with Windpierce.
  • You can now use abilities during Strike of Justice, but can still not move or attack.
1.2.3b
  • Added voice lines in the "other" section.
1.2.3
  • Updated ability descriptions to be more clear.
  • Thanks to /u/AlexVSharp for the feedback leading to these changes.
1.2.2
  • Updated backstory.
1.2.1
  • Windpierce damage loss per bounce improved from 50% / 40% / 30% / 20% to 40% / 26% / 19% / 15%. This means that the damage dealt by the last bounce will be 20% / 22% / 24% / 25% of the base damage.
1.2
  • Added information to Strike of Justice explaining how it can be interrupted.
  • Changed Windpierce: Now deals less damage and reduces armor by less per bounce.
  • Possess duration increased from 8 to 20 seconds.
1.1
  • Changed Strike of Justice: No longer invulnerable for the entire time, but will have a brief time of invulnerability (0.3 seconds) at the beginning of the skill, followed by the stun.
  • Strike of Justice stun duration lowered from 0.5 seconds to 0.3 seconds.
  • Strike of Justice mana cost increased from 70 to 80.
  • Windpierce maximum bounces lowered from 4 / 6 / 8 / 10 to 2 / 3 / 4 / 5.
  • Thanks to /u/dubeyisme for the feedback leading to these changes.
1.0
  • Hero created for dotaconcept.com

Credit

Credit to League of Legends for the art used for the hero portrait, and the Tectonic Lance icon.
Credit to Heroes of Newerth for the art used for the Strike of Justice icon.
Credit to Tree of Saviour for the art used for the Windpierce icon and the Possess icon.

Credit to all the great people at PlayDota.com that gave feedback on this hero in the past. Your feedback and suggestions are invaluable.

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